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How Do I Get The Secret Room Feature In Animal Crossing New Leaf

Title Screen

Animal Crossing: New Leaf

Also known equally: Tobidase Doubutsu no Mori (JP), Twieonawayo Dongmul-ui Sup (KR), Animal Crossing: New Foliage - Welcome amiibo, Tobidase Doubutsu no Mori amiibo+ (JP)
Developers: Nintendo, Monolith Soft
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: November eight, 2012
Released in Usa: June 9, 2013
Released in EU: June 14, 2013
Released in AU: June 15, 2013
Released in KR: February seven, 2013


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden evolution-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article
BugsIcon.png This game has a bugs folio

Brute Crossing: New Leafage is the fourth major installment in the Beast Crossing serial, with new features like existence the mayor, new villagers, customizable furniture, the island, the wet suit, and the cutest mayor'due south aide e'er. And how could we forget the Shrunk Funk Shuffle?

The game got an update in Oct 2016, four years later the original release date, with the master focus of calculation back up for those darned amiibo Cards, which were released in late 2015 for Happy Home Designer (and a few select amiibo Figurines). With the new amiibo functionality, it was a terminal ditch endeavour by Nintendo to brand the darned amiibo Cards useful, and they succeeded in the end. This updated version was as well re-released on cartridge as "Animal Crossing: New Leaf - Welcome amiibo", and information technology drastically inverse the game's file system. Quite a bit of the unused content seen below was removed for the "Welcome amiibo" release.

Contents

  • one Sub-Pages
  • 2 Unused Areas
  • 3 Unused Graphics
    • 3.1 E3 Leftovers
    • iii.2 Miscellaneous
  • 4 Unused Models
    • 4.ane Debug
    • 4.2 Test
    • 4.3 Frillard and Tom Nook
  • 5 Unused Text
    • 5.one code.bin
    • v.ii \Script\MSGVERSION.TXT
    • v.3 Unused Portuguese Catalogue Order
  • half-dozen "PadReplay" Folder
  • 7 Miscellaneous Oddities
    • seven.i Public Works Project on the Beach
    • 7.2 Unseen Tortimer Texture
  • 8 Hidden Totaka's Song
  • 9 Welcome amiibo Unused Content
    • 9.1 Bash Stackdump
    • 9.2 \Script\MSGVERSION.TXT
    • 9.3 Removed Items
    • 9.4 OK Motors Camper
    • 9.5 Census Menu
  • 10 Regional Differences
  • 11 Revisional Differences
  • 12 Internal Projection Proper noun

Sub-Pages

Unused Areas

Animal-Crossing-New-Leaf-Abyss-Square.png

It was possible to go out of bounds in various areas using 1 of a few glitches in the game before the "Welcome amiibo" update patched a lot of these glitches out. This grants access to an expanse commonly referred to equally "the Abyss". The Abyss is an empty area that connects the acme and lesser parts of a level, creating a cylindrical loop. Each of the iii Happy Home Academy showcase areas features two minor squares of grass in their respective Abyss regions. The image above shows a histrion standing straight in a higher place a square piece of state. These squares are almost a full torso'south length beneath the histrion, and they friction match what the current flavor is. The ii pieces are besides horizontally adjacent to each other, suggesting that they may take been used for measurements. As mentioned above, these exploits to go to the Completeness accept since been patched out in the "Welcome amiibo" update.

Unused Graphics

E3 Leftovers

Animal-Crossing-New-Leaf-E3-Thanks-2.png
Animal-Crossing-New-Leaf-E3-Thanks-1.png

There are a few leftover graphics from an E3 2010 demo. The in-game screenshot shows early designs for a house, trees, shrubs, and flowers. Internal names for the four images are as follows: "garden_image400x240_05", "im_Garden_TitleLogo2", "Upper_ThankYou_01", and "Bottom_Thank".

Miscellaneous

Dummy Final
Animal-Crossing-New-Leaf-Door-Dummy.png Animal-Crossing-New-Leaf-Door-Final.png

This dummy door texture is similar to one of the last designs, but the window in the dummy door is brown as opposed to the final door's blueish window.

Animal-Crossing-New-Leaf-Early-KK-Swing.png
An early design for the K.Thou. Swing album encompass. This looks similar to the final DJ Yard.K.(called in Japan as EUROBEAT) cover, based on the e-Carte from the beginning game.

Animal-Crossing-New-Leaf-Clothing-Guideline.png
A guideline for designing clothes.

Animal-Crossing-New-Leaf-Furniture-Icon.png
A scrapped interaction icon. This graphic (without the 10) is also present in Brute Crossing: City Folk, when choosing a bed to slumber in the cranium.

Animal-Crossing-New-Leaf-Dummy.png

A master dummy texture that can be establish in many different archives.

Animal-Crossing-New-Leaf-Dummy-Small.png Animal-Crossing-New-Leaf-Dummy-Cloth.png

Animal-Crossing-New-Leaf-Dummy-Gracie-1.png Animal-Crossing-New-Leaf-Dummy-Gracie-2.png

Animal-Crossing-New-Leaf-Dummy-Carpet.png Animal-Crossing-New-Leaf-Dummy-Wall.png

Animal-Crossing-New-Leaf-Dummy-Shoe-Both.png Animal-Crossing-New-Leaf-Dummy-Shoe-Botl.png Animal-Crossing-New-Leaf-Dummy-Shoe-Nml.png
Various dummy textures. The 2d pair can be institute in Gracie-related files. The third pair are labelled as Carpet Dummy and Wall Dummy respectively. The fourth ready relates to shoe textures.

(Source: Original TCRF research)

Unused Terminal

Animal-Crossing-New-Leaf-Cut-Door-A.png

Animal-Crossing-New-Leaf-Cut-Door-E.png

This unused door is a scrapped version of the terminal Shampoodle door. Both textures share the same internal name, "cmn_dobj_cut_door", and the .bcres files that each texture is contained in take very similar names, both with the _cut postfix that is used for Shampoodle-related files.

The design of each is completely dissimilar, making it a very interesting alter, and suggests that Shampoodle was originally going to have a less 'modern' design.

Unused Models

Debug

Animal-Crossing-New-Leaf-Debug-Sphere.png Animal-Crossing-New-Leaf-Debug-Cylinder.png Animal-Crossing-New-Leaf-Debug-Cube.png

Inside a directory named "debug", there are four files: debug_sphere, debug_cylinder, debug_cube, and DebugFile.bin. The .bin file contains a bunch of placeholder data, which consists of the letter of the alphabet "a" repeating over and over. The sphere, cylinder, and cube models have no associated textures.

Test

Animal-Crossing-New-Leaf-Bob-Test.png
Within a directory named "Test", in that location are two variants of the villager Bob, named animal_model and sample10. The model remains the same on both, just one has a dummied out running blitheness.

Animal-Crossing-New-Leaf-Cesar-Test.png
A test version of the villager Cesar named animal_model2.

Simply named gpu_test, this model is a female villager'due south caput. The model is internally named "girl04a", and it contains textures for a variety of expressions. The skin tone and hair colour for villagers is specified in-game, and isn't done via textures. This is why the model appears all-black. A mockup with edited textures is presented above to better visualize how the head looks. It'south mostly the same as the final version of this female villager caput way, except the GPU test model contains 21 more than vertices.

This model pack contains two sets of textures: standard textures and [stripped] textures. The [stripped] textures have been modified to remove their alpha channel data.

Frillard and Tom Nook

Alongside the special NPC models, in that location are ii unused ones named "liz" and "rcn" that are duplicates of Isabelle's default model. These are the internal IDs in past games for Frillard and Tom Nook in his apron outfit, suggesting they may have originally had a role in the game. These were removed in the Welcome amiibo update.

Unused Text

lawmaking.bin

These strings are located in the game'south code.bin executable file.

Starting at 0x7DD430 in the USA v1.5 code.bin:

BankTable::destroy() 忘れ AcFtrMannequinHeap Ftr/Common/%south N_all mouth %sVramA s_carpetB dummy_carpet m_carpetB s_carpet m_carpet Way=Save,Dir={GARDEN_ROOT_WINPATH}\rawdata\Graphics\3D\Light,FileName=%due south,Way=Open,Filter=固定ライトパラメーターファイル(*.bltpa)|*.bltpa, Mode=Salve,Dir={GARDEN_ROOT_WINPATH}\rawdata\Graphics\3D\Low-cal,FileName=%s,Way=Save,Filter=固定ライトパラメーターファイル(*.bltpf)|*.bltpf,        

Japanese text translates to 'forgotten', and 'static light parameter file'.

Starting at 0x80C9A8 in the USA v1.five code.bin:

PlayerBankTable::destroy() 口アニメバンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() 目アニメバンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() 道具バンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() 帽子バンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() アクセサリバンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() 靴バンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() 脚バンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() トップスバンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() ボトムスバンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() 頭バンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() 顔バンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() 体バンク使用中 - 破棄を見送ります Frame<%d> PlayerBankTable::destroy() MIIバンク使用中 - 破棄を見送ります Frame<%d>        

Each line of Japanese text translates to '[name] bank in utilise - skipping destroy' for banks 'mouth blitheness', 'eye blitheness', 'detail', 'chapeau', 'accessory', 'shoe', 'leg', 'tops', 'bottoms', 'caput', 'face up', 'body', and 'MII'.

\Script\MSGVERSION.TXT

Japan Due north America and Europe Korea
33923 63676 46557

(Source: Original TCRF research)

Unused Portuguese Catalogue Club

The detail parameters folder has a sorting guild for items in the catalogue in each language the game was officially released in, plus Brazilian Portuguese (UsPor). It is not referenced internally and is identical to the English language sorting order. Whether a Portuguese translation of the game was planned or this was included just in case remains unknown.

"PadReplay" Binder

There is a directory named "PadReplay" which contains iv .bin files, 2 of which were intended for E3: GardenReplayBeachForE3.bin, and GardenReplayFlatForE3.bin.
Garden is the internal name used for Animal Crossing: New Leafage. These files currently can't be viewed.

(Source: Original TCRF research)

Miscellaneous Oddities

Public Works Projection on the Beach

Hmmm...

To do:
Meliorate video capture, or replace with screenshot(s). Explain how to preform the glitch.

Usually, it'south impossible to take Isabelle to the beach when building a new Public Works Project. When budgeted the slope, she'll say that you can't build on sand and y'all won't be able to get further. If you practise manage to glitch her into beingness on the beach with you lot, and yous try to build something there, she'll say that the Public Works Project is "too shut to the cliff" to build there. This could signal that edifice on the beach was once planned and later scrapped.

Unseen Tortimer Texture

Animal-Crossing-New-Leaf-Hidden-Tortimer.png Animal-Crossing-New-Leaf-Mayors-Office.png

Animal-Crossing-New-Leaf-Tortimer-Portrait.png

The mayor'south office in New Leaf has a fixed perspective, meaning rotating the camera manually isn't possible. Viewing the office in a model viewer reveals that the computer monitor on the desk actually displays Tortimer on the screen! This texture is exactly the same as the Tortimer portrait on the wall backside the desk, which can be commonly seen in-game. It is stretched to fit the monitor, and horizontally flipped.

Subconscious Totaka's Song

"Totaka's Song", a short melody composed by Kazumi Totaka, is subconscious in nearly every game he has worked as composer for. Commonly, the song is literally hidden, with the thespian having to do something unusual to hear it. Animal Crossing makes it bachelor as one of the K.K. Slider songs nether the name "G.K. Song"; New Leaf is no exception. However, another version of Totaka'southward Vocal is also present, and this ane is hidden in traditional Totaka'southward Vocal manner. To hear this hidden variation of the song in-game, a player needs to remain on the Club Tortimer online loading screen roughly 2 minutes and 30 seconds. This is just possible if the player has a horrendously awful Internet connexion.

Welcome amiibo Unused Content

Bash Stackdump

Exception: STATUS_ACCESS_VIOLATION at eip=610202F7 eax=00DEFE60 ebx=612257EC ecx=77411ABE edx=003441B8 esi=00000000 edi=0028F9E4 ebp=61020A10 esp=0028C7B4 programme=D:\home\Ctr\GardenPlus\Env\cygwin\bin\bash.exe, pid 8948, thread main cs=0023 ds=002B es=002B fs=0053 gs=002B ss=002B Stack trace: Frame     Function  Args Finish of stack trace        

A stackdump from a Bash crash, located in \Detail\Model\fustigate.stackdump. This file was included in the 1.4 update.

Exception: STATUS_ACCESS_VIOLATION at eip=610202F7 eax=00F100F8 ebx=612255FC ecx=75881ABE edx=003441B8 esi=00000000 edi=0028F9E4 ebp=61020A10 esp=0028C7B4 program=D:\cygwin\bin\bash.exe, pid 8860, thread master cs=0023 ds=002B es=002B fs=0053 gs=002B ss=002B Stack trace: Frame     Office  Args End of stack trace        

Some other stackdump from a Bash crash, located in \Scripts\bash.exe.stackdump. This file was also included in the ane.4 update, and later removed in the 1.5 update.

\Script\MSGVERSION.TXT

Nippon Due north America Europe Korea
6643 6643 6643 6643

Removed Items

The names of 22 items appear to accept been removed belatedly in Welcome amiibo evolution, but can exist partially restored from remnants of data.
Some of these include removed daruma and OK Motors article of furniture.
Anything with a sell price was likely intended to be possessed by the actor. OK Motors appeared only in Animal Crossing: Pocket Camp, but the music past Thou.Grand. Slider would later appear in New Horizons.

ID Category Filename JP TL EN Sell Notes
2186 MusicMiss どうぶつのまち Animal City removed 800 unrequestable music
2187 MusicMiss さよなら Goodbye removed 800 unrequestable music
2188 MusicMiss ドライブ Drive removed 800 unrequestable music
22E0 Smp int_oth_giftCMPS スマホ smartphone smartphone 2500 compass is the internal
name for Pocket Camp
23E9 Wall wall_dharma ダルマ daruma daruma 600
267F Tops tops_dharma ダルマ daruma daruma 200
2681 Tops tops_okm OK OK removed 200 OK Motors jacket
2887 Cap cap_okm OK OK removed 600 OK Motors cap
28F4 Cap hlmt_mask_dharma ダルマ daruma daruma 500
30A3 Ftr int_drm_dharma ブルー blue abode 400
30A4 Ftr int_drm_maraca ダルマ daruma daruma 400
30A5 Ftr int_drm_mat ダルマ daruma daruma 400
30A6 Ftr int_drm_matoryosika ダルマ daruma daruma 400
30A7 Ftr int_drm_mug ダルマ daruma daruma 400
30B2 Ftr int_okm_garland OK OK OK 3000
30B3 Ftr int_okm_sign OK OK OK 3000
324D Bromide brm_ham08 のりぼうのしゃしん pic of Holden pic of Holden 10
3263 Bromide brm_hrs14 7ごうのしゃしん pic of Colt moving picture of Filly ten
341E RandomTicket ランダム random removed 625 (icon is paper)
36B8 TopsWall tops_dharma ダルマ daruma daruma 0 (hung on wall)
36BA TopsWall tops_okm OK OK OK 0 OK Motors jacket (hung on wall)
3729 FryingPan skillet ツー tool? bout? removed 0 used in minigame?

OK Motors Camper

An OK Motors camper appears to have been planned to appear every bit a random daily camper. It would exist inhabited by Giovanni from Pocket Military camp, and references to Giovanni's codename 'cwa' can be seen in the game's files and folders relating to the campsite, though all related strings take been removed. A graphic symbol model of cwa fifty-fifty exists, though it turns out to contain a duplicate Isabelle model. Melodies also seem to have been prepared for Beppe ('cwb') and Carlo ('cwc').
This camper would likely be the source of the OK Motors jacket, cap, garland and sign items.

The camper texture has surfaced in the files of Pocket Camp.

(Source: Bluesun)

The Demography Menu is a scrapped menu that was introduced in the Welcome amiibo update. The name 'Census' comes from its filename, "m_pcensus.arc". "m_p" is a prefix for the diverse TPC files, leaving 'demography'. The carte lists various (~xxx) actor-specific stats, such as the player's bank amount and money earned, which besides farther strengthens the name. While the menu displays various values, in that location is no corresponding text for these, and there is no prove of them in the game's files. What every value represents is therefore non currently known. A similar feature keeping track of stuff washed by the Thespian would be introduced as Nook Miles in New Horizons.

A video showcasing this bill of fare can be seen here.

Abstracted C lawmaking to enable the menu:

#define PLAYER_SIZE 0xA480 #ascertain BASE_OFFSET 0x57CF  int beginning = BASE_OFFSET + (playerIndex*PLAYER_SIZE); savebuffer[offset] |= 0x40; //Enable bit 7        

Regional Differences

Japan Europe North America
コンビニのATM
(English: Convenience shop ATM)
in-store Bellpoint 24-hr-shop ABD

The banking machine has a different proper noun across the Japanese, European, and North American releases. Bellpoint is a play on cashpoint, commonly used in some English-speaking countries. ABD is curt for Automatic Bell Dispenser.

Nippon/NA Europe

Animal-Crossing-New-Leaf-SMPTE-Color-Bars.png

Animal-Crossing-New-Leaf-Hanover-Bars.png

Every bit in Fauna Crossing: City Folk, SMPTE Colour Bars are used in the Japanese and Due north American version, while the Philips PM5544 test pattern is used in the European version.

Revisional Differences

Hmmm...

To practise:
More detail.

As mentioned above, the Welcome amiibo update released on November 2, 2016 adds amiibo support, new items and characters, a campground, the power to link a salvage file of Happy Dwelling house Designer to New Leaf for extra items, and 2 minigames obtainable from Wii U and New 3DS fortune cookie items. Decorating your business firm got a scrap easier too, with the furniture system functionality from Happy Dwelling house Designer being blatantly copied backported into this game. Pocket-size gameplay adjustments include rocks and pillows are now finally able to be sat on, as well as the area required for projects being a tad bit more lenient when near h2o or other houses. The internal lawmaking name used for this update is GardenPlus.

Internal Project Name

The game's internal project proper name is "Garden", according to multiple strings. This is also reflected in the game'southward two-letter of the alphabet lawmaking "GD".

Source: https://tcrf.net/Animal_Crossing:_New_Leaf

Posted by: smoothitery.blogspot.com

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